Affective computing is the
study and development of systems and devices that can recognize, interpret,
process, and simulate human affects. It is an interdisciplinary field
spanning computer
science, psychology, and cognitive
science. While the
origins of the field may be traced as far back as to early philosophical
inquiries into emotion, on affective computing. A motivation for the research is the
ability to simulate empathy. The
machine should interpret the emotional state of humans and adapt its behavior
to them, giving an appropriate response to those emotions.
The prominent players in the affective computing ecosystem are Google
Inc. (California, U.S.), IBM Corporation (New York, U.S.), Microsoft
Corporation (Washington DC, U.S.), Saffron Technology (North Carolina, U.S.),
Softkinteic System S.A. (Brussels, Belgium), Affectiva (Waltham, U.S.),
Elliptic Labs (Oslo, Norway), Eyesight Technologies Ltd. (Israel), Pyreos Ltd.
(Edinburgh, U.K.), Cognitec Systems GmbH (Germany), Beyond Verbal Communication
Ltd. (Tel Aviv, Israel), Numenta (California, U.S.), GestureTek (Canada), and
SightCorp (Amsterdam, the Netherlands).
Touch Based
Touch-based
technologies play a crucial role in the deployment of affective computing
solutions. Most of the affective computing technologies need hardware such as
camera, sensors, and storage devices to provide a full-fledged computing
solution, which can analyze various facial expressions. It allows users to make
certain gestures by either touching the device or through the controller
connected to the device. With most of the developments taking place in the
affective computing market, the market for touch-based technologies is expected
to increase at a healthy CAGR. Some of the most popular touch- or gesture-based
technologies deployed to monitor or detect human gestures include accelerometers,
gyroscopes, or a combination of both.
Accelerometers
that have evolved to become Micro Eelectromechanical Systems (MEMS) have been
long in use to detect the motion of a device in a variety of applications.
Accelerometers measure the acceleration due to gravity to estimate the angle
when a device is tilted. The use of accelerometers earlier was restricted to
applications such as industrial and automotive (cruise ships, space stations,
launch vehicles, and military); however, it has now penetrated the vast
consumer electronics market. Reduction in prices and widespread acceptance of
touch-based technology have been the major drivers of the growing adoption of
accelerometers in these devices. Accelerometers are integrated in most of the
consumer electronic devices such as smartphones, tablets, gaming consoles, and
media players for various purposes.
Touchless
Touchless
sensing technologies enable a user to interact with a device to perform a
specific task without having to touch it. Affective computing software such as
speech recognition, facial feature extraction, and analytics software are used
to extract information without the requirements of additional dedicated
hardware. The need for advanced and accurate security solutions across the
world is driving the market for touchless sensing. This technology is also
helping companies gain competitive advantage and grow in this market. Touchless
biometric systems are more accurate as they eliminate errors that can occur in
an image if there are distortions, wounds, or tattoos on the skin. There are a
number of technologies that create touchless sensing environment, such as RFID,
camera-based, sensors, and voice recognition technologies.
The touchless sensing market is being driven by many
factors such as the demand for high security measures and user authentication;
however, there are some factors such as high cost and availability of
substitute products restraining its growth. During the forecast period, this
market is expected to witness many opportunities, which would help it grow.
Currently, many verticals such as healthcare, defense, and banking and finance
are using the technology for secure physical and virtual access.
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